![]() Some of them are deftly woven into the narrative and the game's own art style, but others lack context and fail to rise above being mere visual spectacles, foregoing any semblance of cohesion with the rest of the game. Overt homages to films such as The Wizard of Oz, A Trip to the Moon, and Nosferatu are littered throughout the game. Saying it takes place aboard a ship is a tad disingenuous, as the setting is constantly shifting and transporting you to a variety of disparate environments. Similarly, much of Layers of Fear 2's art design is wrapped around the classic films that inspired it, which doesn't always come together in a consistent way. These creatures are unnerving, but they're not really specific to the game or this character, failing to capitalize on the strengths of psychological horror and the inherent importance of a character's fears and trepidations in manifesting intimate threats. During the first act you catch spectral forms out of the corner of your eye, and this eventually evolves into frequent appearances from crudely assembled mannequins and a formless monster that stalks you through much of the game. This decision doesn't coalesce with the story to provide a sense that your character's state of mind and past anguish are shaping what's happening. Childhood trauma is the key motif, built around the relationship you had with your sister, but Layers of Fear 2 regularly uses routine horror tropes as opposed to something more personal. You might not be able to put the whole picture together before the game's conclusion, but it's a familiar and clichéd tale that isn't too difficult to discern once events begin to wrap up. Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying.The story itself is like a jigsaw puzzle some of the pieces come together as the narrative unfolds, but others are scattered across the environment as notes, optional puzzles, sound recordings, and paraphernalia that provide new details on your character's troubled past.Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real.Discover your past, and expose the reason for your having been cast for this film. Story-driven exploration - You must explore the world around you.You push those memories down but let the experiences drive you into who, or what, you must play.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. The demand to act fills your mind, but the script pages hold no words. No call to action that you need to become this version of yourself. Not just in character, you are the character. The cameras are all focused on you the center of the scene.
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